![]() Map03, Condemned: Criminal Oranges was my personal favorite, but the entire wad had a creative and playful atmosphere that made it feel part wonky forgotten DOS shooter part Mouldy worship. ![]() GRIMEv1.3.zip Edited February 26 by EduardoAndFriends If you find anything janky / buggy / crappy, please let me know below and I will fix it in an updated download to be found at the top of this page. Testing: Maps 2 and 3 have been thoroughly tested by people, the other three maps have been exhaustively tested by me. Also a new secret sound, inspired by Sandwedge. Misc: A few new monster sounds recorded / edited by me. Music: All sourced from Duke 3D, except for the thank you map which I wrote. Doomguy returns to his stinky apartment to await his next mission. Walls of old tires, pools of brackish water, and a sunken pit of death. The rusty bulk of an old disused factory hides a nest of deadly monsters. The rotting stucco and stained concrete of a condemned apartment complex welcomes you. Time for a quick romp through some stagnant brown water. Don't forget to collect your baggage before departing. ![]() He must blast his way through condemned apartments, sewers, an old UAC cladding factory, and a stinking rubbish dump. He must travel through different areas to reach the monsters who have masterminded this attack and stop it at all costs. Hightailing it to a small starport at the heart of the action, he finds imps and zombies crawling all over the place. Story: Doomguy has heard whisperings of demonic activity in a disused, decrepit part of his local city. I present Grime, a set of 5 maps using the Duke 3D texture pack.
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